Kiyoikaze Iaido Federation

Iaido

Iaido is the traditional art of drawing, cutting, and re-sheathing the Japanese sword. Practice is centered on Muso Shinden Ryu, though several additional series are studied.

Muso Shinden Ryu

Shoden (Omori Ryu)

  1. Shohato - first draw
  2. Sato - left draw
  3. Uto - right draw
  4. Atarito - smash
  5. Inyoshintai - forward and backward
  6. Ryuto - leading blade
  7. Junto - follow the sword
  8. Gyakuto - reversed
  9. Seichuto - forcing the sword
  10. Koranto - tiger run
  11. Kaete Inyoshintai - another way to do
  12. Batto - draw the sword or quick draw

Chuden (Hasegawa Eishin Ryu)

  1. Yokogumo - cloud bank
  2. Tora Issoku - tiger step
  3. Inazuma - lightning
  4. Ukigomo - floating cloud
  5. Yama Oroshi - wind down from the mountain
  6. Iwanami - waves hitting rocks
  7. Uroko Gaeshi - dragon turns
  8. Nami Gaeshi - wave turns
  9. Taki Otoshi - waterfall
  10. Nuki Uchi - draw and cut

Okuden (Kugesa)

  1. Kasumi - foggy
  2. Sunegakoi - block the shin
  3. Tosume - narrow door
  4. Towaki - beside the door
  5. Shiho Giri - cut in 4 directions
  6. Tanashita - under the shelf
  7. Ryozume - narrow side
  8. Torabashiri - tiger run

Okuden (Tachi waza)

  1. Yukitsure - go together
  2. Turedachi - go together or take you somewhere
  3. Somakuri (Gohogiri) - total attack or 5 different cuts
  4. Sodome (Hanashiushi) - total block or blast off
  5. Shinobu (Yorunotachi) - hiding or sword of the night
  6. Yukichigai - passing
  7. Sodesurikaeshi (Kennokoto) - turn the sleeve or be smart
  8. Moniri (Kakuretsu) - pass the gate
  9. Kabesoi (Hitinaka) - beside a wall or among a crowd
  10. Uke Nagashi (Yuriminuki) - block and lead
  11. Ittomagoi - goodbye

Eishin Ryu

Batto no Kata

  1. Junto
  2. Tsuigekito - pursue
  3. Shato - inclined
  4. Shihoto
  5. Zantotsuto

Oku no Kata

  1. Zenteki Gyakuto
  2. Tatekito - several enemies
  3. Koteki Gyakuto - enemy in the back
  4. Koteki Nuki Uchi

Bangai no Kata

  1. Haya Nami
  2. Rai Den
  3. Jin Rai
  4. Shiho Giri

Hosoda Ryu

  1. Iwanami - waves hitting rocks
  2. Ukifune Gaeshi - floating boat turning back
  3. Noarashi Gaeshi - wind in the field turns back
  4. Utsusemi - empty (void)
  5. Matsukaze - pine wind
  6. Zangetsu Hidari - morning moon left
  7. Zangetsu Migi - morning moon right
  8. Do To Gaeshi - great wave turns back
  9. Rai To Gaeshi - lightning turns back
  10. Yo To - forcing the blade or active blade
  11. In To - passive blade
  12. Inazuma Gaeshi - lightning turns back

Keishi Ryu

  1. Maegoshi (Asayama Ichidan Ryu) - passing in front
  2. Musogaeshi (Shindo Munen Ryu) - emptyness turns
  3. Migi No Teki (Kyoshin Miyashi Ryu) - enemy to the right
  4. Mawarigake (Tamiya Ryu) - turning attack
  5. Shiho (Tatsume Ryu) - 4 directions

Shindo Munen Ryu

1st series, 10 movements

2nd series, 20 movements

Seitei Iai ZNKR

  1. Mae - front
  2. Ushiro - behind
  3. Ukenagashi - block and lead
  4. Tsuka Ate - hit with the handle
  5. Kesa Giri - directional cut
  6. Morote Tsuki - stab with both hands
  7. Sampogiri - cut in 3 directions
  8. Ganmen Ate - hit the face
  9. Soete Tsuki - blade and hand together
  10. Shiho Giri - cut in 4 directions
  11. So Giri
  12. Nuki Uchi

Seitei Iai Iaido

  1. Maegiri (Eishin Ryu)
  2. Zengogiri ou Mae Atogiri (Mugai Ryu)
  3. Kiriage (Shindo Munen Ryu)
  4. Shihogiri (Suio Ryu)
  5. Kissakigaishi (Hoki Ryu)

Toyama Ryu

  1. Mae No Teki - enemy to the front
  2. Migi No Teki - enemy to the right
  3. Hidari No Teki - enemy to the left
  4. Ushiro No Teki - enemy to the rear
  5. Chokusen No Teki - enemy close in front
  6. Ushiro Mae No Teki - enemies to front and rear
  7. Migi, Hidari, Mae No Teki - enemies right, left, front
  8. Ittoryodan

Japanese counting

  1. Ichi / Ipponme
  2. Ni / Nihonme
  3. San / Sanhonme
  4. Shi / Yohonme
  5. Go / Gohonme
  6. Roku / Ropponme
  7. Shichi / Shichihonme
  8. Hachi / Happonme
  9. Kyu / Kyuhonme
  10. Ju / Jupponme
  11. Juichi / Juiponme
  12. Juni / Junihonme